Showing posts with label Second Life. Show all posts
Showing posts with label Second Life. Show all posts

Thursday, October 23, 2014

Virtually Speaking

Mark Zuckerberg buying Oculus has laid news emphasis on virtual reality, hardly a new thing. The scale of the discussion has changed irreversibly.

Bringing Burning Man to the masses through virtual reality, now that's a thought.

Drones for a few hundred dollars. Virtual reality headgear for a few hundred dollars. "Don't underestimate the power of the common man!"



The Quest to Put More Reality in Virtual Reality
After the initial unfamiliarity wore off, chatting with Rosedale and Karpf in virtual space was much the same as it would have been in real space. ..... The impressive 3-D headset being developed by startup Oculus VR, acquired by Facebook in March for $2 billion, has spurred new work on virtual-reality hardware by startups and established companies such as Sony ...... hanging out in virtual space will become a new form of mass-market entertainment. ..... Second Life .. “We did our best and got to a million people and made half a billion dollars [in revenue] or something” ..... Rosedale still logs into Second Life from time to time (his avatar is younger and slimmer than he is, with a muscled torso). So do about 1 million other people each month, and Linden Lab remains profitable. But hanging out in a free-form virtual world didn’t become mainstream, as its founders had hoped. ........ people donning Oculus headsets to dip into quick social interactions or strange environments. ...... virtual worlds will open up a new era of human existence ..... the freedom to explore and experiment inside a virtual world generates a “social force,” creating positive interactions between people that are impossible in everyday life–much like the Burning Man festival he attends each year ...... When I met Rosedale in that virtual club, his avatar’s eyes sometimes darted wildly to the side because of glitches with the face-tracking technology. ...... popular enthusiasm about virtual worlds is surging again thanks to Oculus ...... Rift goggles, due by 2016 .. All are expected to retail for only hundreds of dollars. .... “Imagine sharing not just moments with your friends online, but entire experiences and adventures”


Friday, January 08, 2010

Deep Sherchan: Social Media To Discuss Mental Health



Mental Health Social Network is a free social networking web portal dedicated to the mental health community across the globe. With its launch, it has opened a new door for people with mental problems to connect with each other and share their experiences.
Human brainImage via Wikipedia
It works in a similar way like Facebook and MySpace, with options likes profiles, Bbogging and several messaging and other various niche tools. It is specifically designed to allow people to create a helpful community and serve each other or for those who are really interested to understand the mental conditions. It also provides the necessary online environment with networking based format and options. It allows members to anonymously reach out to people and find the best fertile solutions.

Colin Spencer Wood, the company president and CEO was also diagnosed with bipolar disorder in 1999. In statement, Wood mentioned, "When people suffer from mental health conditions, they sometimes feel isolated and there might not be anyone else in a patient’s life that has experienced similar conditions. This makes difficult for family and friends to relate or understand what they're going through.”

MentalHealthSocial.com is considered as the gift in such cases, which eliminates those feelings of isolation by bringing people with similar experiences together.

"Portal dedicated to talk or express.. Who can really understand their thoughts....about whatever mental conditions they are actually dealing with".

Key features of the Mental Social Media are user friendly interface where everyone can share information about themselves, post photos or videos and other offers. In addition, portal aims to support other mental health related non-profit organizations through promotions and services.

Success of Facebook and Twitter has played an important role in the launch of Mental Social Network. It can be a great platform for students associated with medical education to connect to the network and understand the mental conditions. Further, it was found in recent surveys that many US based firms operating disease control centre uses Twitter, Youtube and even games to spread information about swine flu and other medical concerns and problems. Chicago based Children Hospital is using Second Life for disaster preparedness, while disabled people turn in to virtual world for peer support.

With changing culture and technology, mental health networking can play an important role in bringing better health services to people and collaborating experience from around the world for better understanding.




(This is a guest post by Deep Sherchan, Chief
Marketing Officer, InRev. InRev is the Web Information Company which owns one of the Top Social Media Management Apps – Buzzom www.buzzom.comBuzzom just hit the Alexa 10,000 rank globally.)